Play to your strengths with a career in Computer Games. We will prepare you for exciting career opportunities in the gaming industry by developing your technical, artistic and business skills in new creative media facilities. Be ahead of the game and immerse yourself in our game making community, make connections with a work placement at local or national game studios and be inspired by engaging sessions with industry specialists. This is an exciting time for the games industry and it is imperative we have skilled practitioners ready to step into this competitive field.
With an industry led curriculum this course will equip you for a career in computer games. Our lecturers have research and industry experience and smaller cohorts mean more support to achieve your ambitions.
This exciting degree programme introduces you to the artistic and narrative aspects of computer games design, programming, 2D/3D modelling and animation. The course enables you to develop applied research practices, industry entrepreneurship and employment skills including applying gaming technologies to the real world such as designing virtual landscapes for marketing. The course has been developed in association with regional media providers and computer games specialists in order to stay future-proof in the every growing creative and digital media industry. Our course is aimed at providing students with the skills to develop their creative and technical design skills in the games industry. With the ever-changing nature of technology, for both leisure and the workplace, this degree aims to equip students with the skills needed to succeed in a range of industry fields.
Students will be able to use brand new facilities in the UCC teaching centre to develop their ideas and build professional portfolios using specialised equipment and up-to-date games development platforms. Games consoles including the latest XBoxes, PlayStations and retro consoles will be available for students to develop their understanding of the evolution of the computer games industry.
The degree course is validated by the University of Essex and students will be working alongside the Games Hub at the Knowledge Gateway to enhance their studies, along with visits to games industry conventions and talks by industry professionals.
University Centre Colchester’s specific focus on industry-related learning provides students with the skills and knowledge to thrive in today’s dynamic employment sectors, with the courses developed in conjunction with local employers.
The course operates on a modular basis that provides flexibility and choice. Each module is worth a specified number of credits, with most modules counting for 30 or 15 academic credits, with each credit taken equating to a total amount of study time which includes scheduled teaching, independent study and assessment activity.
Most full-time students will take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. A total of 120 credits per level and 360 credits are needed for an honours degree as a whole. Overall grades for the course and degree classification are based on the marks obtained for modules taken at levels 5 and 6.
Compulsory modules enable you to cover key subject knowledge whilst and optional allow you to develop your own interests. The number of optional modules you can take depends on the number of core modules at a given level. Our teaching is informed by research, professional practice and industry engagement and modules change periodically to reflect developments in the discipline.
If English is not your first language you will need an IELTS score of 6.0, with a minimum score of 5.5 in each component (Reading, Writing, Listening and Speaking), or an equivalent English Language qualification.
As a graduate, you will have developed the skills to pursue a career in a number of related industry areas including entrepreneurship and small business development, computer games programming, creative roles within a games company, computer games journalism, online distribution and marketing. In addition, graduates will have the opportunity to progress to Masters level courses in these areas.
Graduate careers and pathways
Timetables: Timetables are normally available one month before registration. Please note that while we make every effort to ensure that timetables are as student friendly as possible, scheduled teaching can take place on any day of the week. Part-time classes are normally scheduled on one or two days per week.
Teaching and Learning: You are taught through a combination of lectures, seminars and practical’s. Seminars enable smaller group discussions to develop understanding of topics covered in lectures. You will use and have access to industry-standard software and facilities throughout your course.
When not attending lectures, seminars and laboratory or other timetabled sessions you will be expected to continue learning independently through self-study. Typically, this will involve reading journal articles and books, working on individual and group projects, undertaking research in the library, learning zone or technical learning resources, preparing coursework assignments and presentations, and preparing for examinations
Assessment: The course provides you with opportunities to test your understanding of the subject informally before you complete the formal assessments that count towards your final mark. Each module normally contains at least one piece of practice or ‘formative’ assessment for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark.
There is a formal or ‘summative’ assessment at the end of each module. Assessment methods include written examinations and a range of coursework assessments such as essays, reports, portfolios, performance, presentations and your final year major project. The grades from formal assessments count towards your module mark.
Feedback: You will receive feedback on all practice assessments and on formal assessments undertaken by coursework. Feedback is intended to help you learn and you are encouraged to discuss it with your module tutor.
All Fees and prices shown on the website are for courses starting in the 2018-19 academic year and correct at the time of entering/printing information, however these may be subject to change. The College cannot accept legal or financial liability as a result of any such changes. Fees for courses starting in the 2019-20 academic year will be added to the website from December 2018.
The course information describes programmes offered by Colchester Institute. The College takes all reasonable steps to provide courses as described, but cannot guarantee provision. The information is for guidance and does not form any part of a contract.
The College reserves the right to update and amend information as and when necessary. Colchester Institute will do its best to provide the courses shown, but may have to modify or withdraw a course depending on customer demand and other factors.